Search found 14 matches

by UnTeR
Tue Dec 25, 2012 5:50 am
Forum: The Inn
Topic: Ventrue
Replies: 12
Views: 10268

Re: Ventrue

And me. you miss me. cuz im awesome. :P
by UnTeR
Tue Oct 30, 2012 9:18 pm
Forum: The Inn
Topic: cool stuff
Replies: 8
Views: 7657

Re: cool stuff

guthrie, you're a tool/wrong :P Also, we need to raise statcap, and put in xp areas for 25-30k, you probably disagree with that too :P
by UnTeR
Thu Oct 25, 2012 12:52 am
Forum: The Inn
Topic: cool stuff
Replies: 8
Views: 7657

cool stuff

This place needs something to do besides eq runs, questing, and bashing. I vote fightstyles. Would be cool if there were like 4 different styles, and you could specialize in one, allowing the player to train it higher than the other 3. Would make for some pk diversity, and also give us something els...
by UnTeR
Tue Sep 11, 2012 3:42 am
Forum: The Inn
Topic: exp areas for 13-24k players
Replies: 3
Views: 4839

exp areas for 13-24k players

We REAAAAAAALLY REALLY need more :P
by UnTeR
Fri Sep 07, 2012 6:13 pm
Forum: The Inn
Topic: New stuff
Replies: 5
Views: 6021

Re: New stuff

yeah i dont like agreeing with azazel either, but bringing back fightstyles, trip, and adding duck, would be pretty legit
by UnTeR
Mon Sep 03, 2012 1:02 am
Forum: The Inn
Topic: New stuff
Replies: 5
Views: 6021

Re: New stuff

would it be reasonable to ask that kick be made into a useful command that deals decent damage, and maybe a really miniscule chance of a stun, or somethin like that? it would be interesting to have another (viable) option for pk/bashing
by UnTeR
Sun Sep 02, 2012 12:50 am
Forum: The Helpdesk
Topic: revamp of xp cap
Replies: 12
Views: 11681

Re: revamp of xp cap

true story.
by UnTeR
Sun Aug 26, 2012 3:37 am
Forum: The Inn
Topic: New stuff
Replies: 5
Views: 6021

Re: New stuff

Awesome guys, now keep it coming, we're starting to retain some pbase again :P
by UnTeR
Tue Jul 24, 2012 6:14 pm
Forum: The Inn
Topic: New stuff
Replies: 5
Views: 6021

Re: New stuff

YAAAAAY!
by UnTeR
Thu Jul 05, 2012 4:54 am
Forum: The Inn
Topic: mud dying
Replies: 2
Views: 4450

mud dying

yeah, see title. the pbase is waning, and is generally full of people that start playing, get hooked, then quit cuz there is nothing else to do. general dropout rate has gone from 12k to about 6k. I invite the hard working administrators of this game to take heed of the many many suggestions within ...
by UnTeR
Thu Mar 22, 2012 7:24 am
Forum: The Inn
Topic: Some "new" ideas of mine, post yours here
Replies: 37
Views: 28793

Re: Some "new" ideas of mine, post yours here

Most of these ideas seem really interesting, and i think anything that adds diversity and a unique sense to the feel of the gameplay allows us to avoid slowly dying the same death that all godwarsy muds seem to be suffering :P
by UnTeR
Wed Mar 14, 2012 3:29 am
Forum: The Inn
Topic: Generation Ranking
Replies: 30
Views: 22765

Re: Generation Ranking

Also, while it would be undeniably cool to have more powers, I think currently the focus should be on making more high level eq runs/xp areas for those above 20k. perhaps runs/xp areas with reqs in 2k increments: 20k, 22, 24, and maybe one for 25k. This will probably pique interest of lots of older ...
by UnTeR
Wed Mar 14, 2012 3:26 am
Forum: The Inn
Topic: Generation Ranking
Replies: 30
Views: 22765

Re: Generation Ranking

Not to say that the powers need to be as overpowered as bd is, because then obviously a drawback is required. I think the point lies within creating abilities that spice up game play, but dont=win instantly if they succeed.

Yeah, if you werent aware of how unter feels about bd, now ya know :P
by UnTeR
Wed Mar 14, 2012 3:17 am
Forum: The Inn
Topic: Generation Ranking
Replies: 30
Views: 22765

Re: Generation Ranking

Xodaru you are extremely whiny :P I think that the drawbacks for the active abilities are a little severe. People want powers so that they work. if everyone is too afraid to use the powers, then there is no point in having them. if the drawback of a fail is breaking both arms, when the possibility o...