Remove spells

VW::Classic Players and admin can have general conversation here, all topics must be non-profane in nature

Moderators: Azazel, Helmut

Locked
Helmut
Admin
Posts: 207
Joined: Thu Aug 22, 2002 1:06 am

Remove spells

Post by Helmut »

Ok, there is no easy way for me to post a poll for this topic. Unless I was to post 110 individual polls, and I don't feel like doing that, and i'm sure you wouldn't want to complete 110 individual polls. So, here is the list of spells, and I want you to go through them and ONLY chose the ones you feel should be removed, with a brief discription as to why. "Never used" is an acceptable discription. I chose the ones that you feel should be removed, thinking the list would be smaller. So, lets hear your opinions here.

acid blast
blindness
cause critical
change sex
colour spray
create food
cure blindness
cure poison
detect evil
detect magic
dispel magic
energy drain
fireball
gate
heal
invis
locate object
pass door
refresh
shield
stone skin
ventriloquate
fire breath
lightning breath
hide
peek
sneak
high explosive
mana
portal
regenerate
punch
brew
engrave
berserk
scan
clone
destroy shadows
armor
burning hands
cause light
charm person
continual light
create spring
cure critical
cure serious
detect hidden
detect poison
earthquake
faerie fire
flamestrike
giant strength
identify
know alignment
magic missile
poison
remove curse
shocking grasp
summon
weaken
frost breath
backstab
hurl
pick lock
steal
guardian
frenzy
voodoo
clot
quest
scribe
bake
fastdraw
repair
reveal
bless
call lightning
cause serious
chill touch
control weather
create water
cure light
curse
detect invis
dispel evil
enchant weapon
faerie fog
fly
harm
infravision
lightning bolt
mass invis
protection
sanctuary
sleep
teleport
acid breath
gas breath
disarm
kick
rescue
general purpose
soulblade
darkblessing
transport
mend
minor creation
carve
mount
hunt
spellproof
preserve
-Helmut
blart
Ancilla
Posts: 95
Joined: Thu Jan 21, 2010 1:34 am
Clan: Brujah
Location: Indiana

Re: Remove spells

Post by blart »

acid blast / never use.

cause critical / never use.

change sex / only use on players no real application.

colour spray / never use.

detect evil / never use.

detect magic / never use .

gate / I dont know what it does and i never use it.

refresh / Tried to use doesnt really work if it got fixed i would use it more.

ventriloquate / never use.

fire breath / never use.

lightning breath / tried to use but doesnt do enough area damage to bother with.

high explosive / never use.

mana / never use.

destroy shadows / never use.

burning hands / never use.

cause light / never use.

cure critical / never use.

cure serious / never use because heal is there.

detect poison / never use.

flamestrike / never use.

know alignment / never use.

shocking grasp / never use doesn't do enough damage.

call lightning / never use.

cause serious / never use.

chill touch / never use.

control weather / never use.

dispel evil / never use.

lightning bolt / not enough power so i do not use it.

protection / use it all the time but it does nothing no + or - stats.

acid breath / not enough area damage.

general purpose / never use.

For those spells that i think are underpowered or no stats got changed then they might be more useful. But then the acid lightning ice spells/shields would have to be looked into.
Faye
Neonate
Posts: 20
Joined: Sun Jun 12, 2011 5:08 am
Clan: Gangrel
Location: Hickville Iowa

Re: Remove spells

Post by Faye »

For once i agree with Blart.


~ Faye
HUMPS YOUR LEG!!!!!!!
Damerion
Elder
Posts: 125
Joined: Mon Feb 23, 2004 1:38 pm

Re: Remove spells

Post by Damerion »

acid blast - Useless as is

cause critical - Don't Use
change sex - More of a annoyance, not worth anything
colour spray - Stupid spell to put on any weapon does 1/6 damage of fireball
create food - Since we can't die from hunger in this game wahts the point?

detect evil - Whats the point? Read works better...
detect magic - Another pointless spell

gate - Errr not sure what this does?
refresh - Very useful thought you might want to look into it so you don't actually have to have move to cast it...

ventriloquate - Not so much
fire breath - Fireball> Fire breath (not enough damage)
lightning breath - Same as above

peek - helps pk a bit but its a useless skill

high explosive - Never use

regenerate - Meh

berserk - Pointless to a extent

destroy shadows- Lag is to long comparable to fireball could get a remove curse in and flee before there lag goes away

burning hands - Pisspoor spell
cause light - Meh
charm person - Its pretty useless now that we have no options with order

cure critical - Horrible
cure serious - Horrible

detect poison - MEH POINTLESS

flamestrike - Maybe a buff on this one

know alignment - Pointless

shocking grasp - Horrible

weaken - never hits except mobs vs players

backstab - Kind pointless

pick lock - Horrible

voodoo - Pointless

fastdraw -Horrible

reveal -MEH

call lightning-Weaksauce
cause serious - Next
chill touch
control weather
create water
cure light
detect invis
dispel evil
harm
lightning bolt
mass invis
acid breath
general purpose
preserve-Whats the point if you can just cut off limbs off mounts or t orso a player i mean really.

The ones without anything by it is either its pointless or just don't use
Odius
Neonate
Posts: 9
Joined: Fri Feb 03, 2012 2:11 am
Clan: Ventrue
Location: Canada

Re: Remove spells

Post by Odius »

blart wrote:acid blast / never use.

cause critical / never use.

change sex / only use on players no real application.

colour spray / never use.

detect evil / never use.

detect magic / never use .

gate / I dont know what it does and i never use it.

refresh / Tried to use doesnt really work if it got fixed i would use it more. (Odius - Very Useful during combat.)

ventriloquate / never use.

fire breath / never use.

lightning breath / tried to use but doesnt do enough area damage to bother with.

high explosive / never use.

mana / never use. (Odius - Very useful during combat.)

destroy shadows / never use.

burning hands / never use.

cause light / never use.

cure critical / never use.

cure serious / never use because heal is there.

detect poison / never use.

flamestrike / never use.

know alignment / never use.

shocking grasp / never use doesn't do enough damage.

call lightning / never use.

cause serious / never use.

chill touch / never use.

control weather / never use.

dispel evil / never use.

lightning bolt / not enough power so i do not use it.

protection / use it all the time but it does nothing no + or - stats.

acid breath / not enough area damage.

general purpose / never use.

For those spells that i think are underpowered or no stats got changed then they might be more useful. But then the acid lightning ice spells/shields would have to be looked into.
same as above

Additions
---------
Edit - Fastdraw/Sheath - I never use them (Others do apparently)
Edit - mass invis - pointless can just cast invis on self (everyone should already have invis learned or already on EQ)
harm - useless
Edit - cure light - useless (you can just use heal)
voodoo - pretty much pointless
Edit - continual light - Vampires should automatically be able to see in the dark. Mortals can use torches.
Last edited by Odius on Sun Feb 19, 2012 12:27 pm, edited 4 times in total.
Peace

«☠²ÖÐÎÙ§²☠»
Omicron
Ancilla
Posts: 34
Joined: Sat Jun 25, 2011 8:24 am
Clan: Cappadocian
Location: Cincinnati, Ohio

Re: Remove spells

Post by Omicron »

i have read and agree with all of the previous posts
Damerion
Elder
Posts: 125
Joined: Mon Feb 23, 2004 1:38 pm

Re: Remove spells

Post by Damerion »

let us keep continual light its useful :P
Derubael
Methuselah
Posts: 153
Joined: Fri Apr 16, 2004 7:34 pm
Clan: Tremere

Re: Remove spells

Post by Derubael »

Continual light is definetly NOT useless. Nor is fastdraw. Cure light is used by beasted vamps so their beast doesnt go down when healing morted players. Reveal is a passive skill that allpws you to look at what a player has in their inventory. And protection, even tho it doesnt add any visible stats, prevents 25% of dmg from the opposite alignment in combat

refresh and mana both are useful in long drawn out engagements vs mobs.

I think all of the spells listed above absolutely need to stay in the game. And sorry for typos, im on my cell.
wtf
Odius
Neonate
Posts: 9
Joined: Fri Feb 03, 2012 2:11 am
Clan: Ventrue
Location: Canada

Re: Remove spells

Post by Odius »

Derubael wrote:Continual light is definetly NOT useless. Nor is fastdraw. Cure light is used by beasted vamps so their beast doesnt go down when healing morted players. Reveal is a passive skill that allpws you to look at what a player has in their inventory. And protection, even tho it doesnt add any visible stats, prevents 25% of dmg from the opposite alignment in combat

refresh and mana both are useful in long drawn out engagements vs mobs.

I think all of the spells listed above absolutely need to stay in the game. And sorry for typos, im on my cell.

Well i didnt say Continual Light and fast draw were useless i just never use them (vamps should automatically be able to see in the dark being nocturnal and all...just saying..lol)..as for cure light its easy to get your beast up its much harder to get it to go down. I agree with refresh, mana and protection.
Last edited by Odius on Sun Feb 19, 2012 5:47 pm, edited 1 time in total.
Peace

«☠²ÖÐÎÙ§²☠»
Damerion
Elder
Posts: 125
Joined: Mon Feb 23, 2004 1:38 pm

Re: Remove spells

Post by Damerion »

O_o apparently you haven't had super high beast before odius the final 10 points takes about 5-6 hours, while going down 10-0 take like 5-30 minutes probably...
Helmut
Admin
Posts: 207
Joined: Thu Aug 22, 2002 1:06 am

Re: Remove spells

Post by Helmut »

what is the purpose of reveal? I guess I don't see the value of it. Mind explaining it to me? I know peek looks at the inventory of someone if trained. I guess I'm not seeing what reveal does.
-Helmut
Odius
Neonate
Posts: 9
Joined: Fri Feb 03, 2012 2:11 am
Clan: Ventrue
Location: Canada

Re: Remove spells

Post by Odius »

Damerion wrote:O_o apparently you haven't had super high beast before odius the final 10 points takes about 5-6 hours, while going down 10-0 take like 5-30 minutes probably...

Fair enough. I can't argue with you there..lol. I have never had it up that high..lol.
Last edited by Odius on Mon Feb 20, 2012 4:38 am, edited 2 times in total.
Peace

«☠²ÖÐÎÙ§²☠»
Odius
Neonate
Posts: 9
Joined: Fri Feb 03, 2012 2:11 am
Clan: Ventrue
Location: Canada

Re: Remove spells

Post by Odius »

Helmut wrote:what is the purpose of reveal? I guess I don't see the value of it. Mind explaining it to me? I know peek looks at the inventory of someone if trained. I guess I'm not seeing what reveal does.
ya your right. It was not what I thought it was. Going by this description on the help file its a mundane spell..lol


REVEAL is a spell that, when cast on another player, reveals their true nature,
ie if they are a vampire in human form, it turns them from vampire to human.
Peace

«☠²ÖÐÎÙ§²☠»
Odius
Neonate
Posts: 9
Joined: Fri Feb 03, 2012 2:11 am
Clan: Ventrue
Location: Canada

Re: Remove spells

Post by Odius »

Derubael wrote:Cure light is used by beasted vamps so their beast doesnt go down when healing morted players.
Well i just read the help file for Beast...seems a bit out dated since I started at 15 beast..lol not 50. anyhow all it says about "golconda" 0 Beast immunity to sun. From what i was told about having higher beast is anything below 90 is basically pointless unless ur golconda. So the benefits to having 0 beast far out weigh the benefit to having beast in my opinion. i mean ya you get some added damage and some invis bonuses but id rather be immune to sun vs getting huge damage from it for a little extra damage and an invis bonus..lol. I suppose if you really want that high of a beast then ya you would need that spell. But if your a larger character really you probably dont need it...lol.

Besides Helmut is looking to clear up spells from the game if its something the majority of the players can do without vs 1 or 2 players using it, and not have a major impact on gameplay...then i say begone with it..lol
Peace

«☠²ÖÐÎÙ§²☠»
Damerion
Elder
Posts: 125
Joined: Mon Feb 23, 2004 1:38 pm

Re: Remove spells

Post by Damerion »

Odius wrote:
Derubael wrote:Cure light is used by beasted vamps so their beast doesnt go down when healing morted players.
Well i just read the help file for Beast...seems a bit out dated since I started at 15 beast..lol not 50. anyhow all it says about "golconda" 0 Beast immunity to sun. From what i was told about having higher beast is anything below 90 is basically pointless unless ur golconda. So the benefits to having 0 beast far out weigh the benefit to having beast in my opinion. i mean ya you get some added damage and some invis bonuses but id rather be immune to sun vs getting huge damage from it for a little extra damage and an invis bonus..lol. I suppose if you really want that high of a beast then ya you would need that spell. But if your a larger character really you probably dont need it...lol.


Lets look at it thsi way sure helmut is cleaning up the code and probably 1/15 of players have beast other than 0, if you take out cure light how are they supposed to heal anyone? If I was them and heal lowered my beast i would just stake everyone or just leave them to rot, that wouldnt' be fun now would it :P

Besides Helmut is looking to clear up spells from the game if its something the majority of the players can do without vs 1 or 2 players using it, and not have a major impact on gameplay...then i say begone with it..lol
Derubael
Methuselah
Posts: 153
Joined: Fri Apr 16, 2004 7:34 pm
Clan: Tremere

Re: Remove spells

Post by Derubael »

Odius wrote:
Derubael wrote:Cure light is used by beasted vamps so their beast doesnt go down when healing morted players.
Well i just read the help file for Beast...seems a bit out dated since I started at 15 beast..lol not 50. anyhow all it says about "golconda" 0 Beast immunity to sun. From what i was told about having higher beast is anything below 90 is basically pointless unless ur golconda. So the benefits to having 0 beast far out weigh the benefit to having beast in my opinion. i mean ya you get some added damage and some invis bonuses but id rather be immune to sun vs getting huge damage from it for a little extra damage and an invis bonus..lol. I suppose if you really want that high of a beast then ya you would need that spell. But if your a larger character really you probably dont need it...lol.

Besides Helmut is looking to clear up spells from the game if its something the majority of the players can do without vs 1 or 2 players using it, and not have a major impact on gameplay...then i say begone with it..lol
if you take out cure light you might as well take out beast altogether, because i cant heal morted players which makes me more or less useless as a team player.

Besides, how many of you sissys actually go golconda? Oh. All of you? Guess im the only badass true vamp here ;)
wtf
Locked