Vampire Hunter Guild
Moderator: Azazel
-
- Elder
- Posts: 105
- Joined: Mon Nov 04, 2002 7:06 pm
- Clan: Brujah
- Location: Underneath Hell - holding it together
Vampire Hunter Guild
IDEA: Vampire Hunters Guild
to become a hunter, it costs 2million exp and say 50primal and must find the "rebite" mob for the hunters (like Krynne)...Costs could be anything, something difficult though...
Idea would be similar to "day walker" from "blade runner"...
...certain abilities of a vampire, not many of the draw backs...the "hunter" would be a little weaker than a vampire (of course)
the hunters guild would have no "set" leaders...no rebite from players...no princes...no politics...
each player to their own, or they can group together as a pack of hunters/as each chooses
Abilities...
1 1 set "hunter" clandis (the ability to hunt a vampire/player/no hunt lag)
2 choose 3 "vampire" clandis'
3 regen like vampire, but they drink "special" liquid for energy (MUD placed elixir)
4 Entrance to Joker's Castle created somewhere (htos?)
5 can be staked, loose all abilities/become non-hunter, maybe require a certain Hunter stake
6 PK is the same as it has been...maybe a different notice when a hunter caps a vampire
I was thinking this could be a good way for old school or brand new players, a different option to create a fun alternative to "vampires"...something different
The coding shouldnt be too difficult, a little testing here and there...
Add any suggestions/ideas/comments...what do YOU think?
to become a hunter, it costs 2million exp and say 50primal and must find the "rebite" mob for the hunters (like Krynne)...Costs could be anything, something difficult though...
Idea would be similar to "day walker" from "blade runner"...
...certain abilities of a vampire, not many of the draw backs...the "hunter" would be a little weaker than a vampire (of course)
the hunters guild would have no "set" leaders...no rebite from players...no princes...no politics...
each player to their own, or they can group together as a pack of hunters/as each chooses
Abilities...
1 1 set "hunter" clandis (the ability to hunt a vampire/player/no hunt lag)
2 choose 3 "vampire" clandis'
3 regen like vampire, but they drink "special" liquid for energy (MUD placed elixir)
4 Entrance to Joker's Castle created somewhere (htos?)
5 can be staked, loose all abilities/become non-hunter, maybe require a certain Hunter stake
6 PK is the same as it has been...maybe a different notice when a hunter caps a vampire
I was thinking this could be a good way for old school or brand new players, a different option to create a fun alternative to "vampires"...something different
The coding shouldnt be too difficult, a little testing here and there...
Add any suggestions/ideas/comments...what do YOU think?
*Dlok screams a battle cry and vanishes*
Re: Vampire Hunter Guild
Technically new entrance not needed.4 Entrance to Joker's Castle created somewhere (htos?)
There are several defunct clans rooms with connections to jokers.
Rooms can be created for that use alone, or a previous no longer used could be comandeered for the purpose. May even sugest the old Cappa Clan room for that purpose.
Just a suggestion on that point.
~Karik
-I had an imaginary playmate who bullied me constantly until I shoved him into the lake and held his head under. When the bubbles stopped I felt immensely relieved. The bastard had been making my life hell for years.
-I had an imaginary playmate who bullied me constantly until I shoved him into the lake and held his head under. When the bubbles stopped I felt immensely relieved. The bastard had been making my life hell for years.
-
- Antediluvian
- Posts: 408
- Joined: Sun Oct 22, 2006 10:43 pm
- Clan: Toreador
- Location: West Virginia, US
Re: Vampire Hunter Guild
there needs to be an entrance to jokers castle anyway..i dont understand why there isnt? how is a non-vamp supposed to quest if they cant get to jokers? you should just be able to go up from exe or some **** to get to jokers basement. i dont see the harm.
Re: Vampire Hunter Guild
From my understanding mortals wouldn't be able to get to the 'other' side for thier safety.bair wrote:there needs to be an entrance to jokers castle anyway..i dont understand why there isnt? how is a non-vamp supposed to quest if they cant get to jokers? you should just be able to go up from exe or some **** to get to jokers basement. i dont see the harm.
If they are big enough to survive the other side of Jokers, they should be Clanned anyways.
~Karik
-I had an imaginary playmate who bullied me constantly until I shoved him into the lake and held his head under. When the bubbles stopped I felt immensely relieved. The bastard had been making my life hell for years.
-I had an imaginary playmate who bullied me constantly until I shoved him into the lake and held his head under. When the bubbles stopped I felt immensely relieved. The bastard had been making my life hell for years.
-
- Methuselah
- Posts: 167
- Joined: Mon Dec 04, 2006 9:15 pm
- Location: potato country.....ugh!! i need my mikey
- Contact:
Re: Vampire Hunter Guild
there is a way to jokers ,just requires a key to get through the gate..
~^There Are Worlds Other Than These^~
-
- Antediluvian
- Posts: 408
- Joined: Sun Oct 22, 2006 10:43 pm
- Clan: Toreador
- Location: West Virginia, US
Re: Vampire Hunter Guild
i was under the impression that players could choose to stay human. you shouldnt have to be a vampire or be in a clan to access 75% of the rooms on the mud.Karik wrote:From my understanding mortals wouldn't be able to get to the 'other' side for thier safety.bair wrote:there needs to be an entrance to jokers castle anyway..i dont understand why there isnt? how is a non-vamp supposed to quest if they cant get to jokers? you should just be able to go up from exe or some **** to get to jokers basement. i dont see the harm.
If they are big enough to survive the other side of Jokers, they should be Clanned anyways.
Re: Vampire Hunter Guild
You are correct Korv, I did forget about the key you could purchase in Midgaard to allow you access to Joker's side river.korvecdal wrote:there is a way to jokers ,just requires a key to get through the gate..
~Karik
-I had an imaginary playmate who bullied me constantly until I shoved him into the lake and held his head under. When the bubbles stopped I felt immensely relieved. The bastard had been making my life hell for years.
-I had an imaginary playmate who bullied me constantly until I shoved him into the lake and held his head under. When the bubbles stopped I felt immensely relieved. The bastard had been making my life hell for years.
-
- Elder
- Posts: 105
- Joined: Mon Nov 04, 2002 7:06 pm
- Clan: Brujah
- Location: Underneath Hell - holding it together
Re: Vampire Hunter Guild
A "safe" haven, or clan hall, is not needed/wanted for "hunters guild" there are plenty of safe rooms for the "non-vampires" to hide in/quest in/so forth, also the hunters will have the option of being all alone...no politics...But a room that links Jokers Castle to an area that mortals/non-vampires can get too, will be needed...
I was thinking HTOS, because you dont want the room to be to easy to be accessed...if it was too easy, then clan halls would serve less of a purpose...
Maybe a good spot, would be set up in the quest machine room...maybe an "up" exit, entering somewhere in the "basement" of joker's castle...1 way travel for hunters...
Any ideas/suggestions....do you like, dislike the "hunters guild" idea??
Lets focus on the concept, lets see if we can get something installed that would be fun for us...
...all i have seen is bickering on the "idea" of a joker castle second entrance...focus people, focus...
I was thinking HTOS, because you dont want the room to be to easy to be accessed...if it was too easy, then clan halls would serve less of a purpose...
Maybe a good spot, would be set up in the quest machine room...maybe an "up" exit, entering somewhere in the "basement" of joker's castle...1 way travel for hunters...
Any ideas/suggestions....do you like, dislike the "hunters guild" idea??
Lets focus on the concept, lets see if we can get something installed that would be fun for us...
...all i have seen is bickering on the "idea" of a joker castle second entrance...focus people, focus...
*Dlok screams a battle cry and vanishes*
Re: Vampire Hunter Guild
I think it would be a great idea. i have seen this done on other muds. it is fun and adds to game play
-
- Elder
- Posts: 105
- Joined: Mon Nov 04, 2002 7:06 pm
- Clan: Brujah
- Location: Underneath Hell - holding it together
Re: Vampire Hunter Guild
Lets Bring This Discussion back to the light...
Azazel, help us, help you...bring back this mud!
*You hear faint chanting, "azazel, Azazel, AZazel, AZAzel, AZAZEl, AZAZEL!!!"
Azazel, help us, help you...bring back this mud!
*You hear faint chanting, "azazel, Azazel, AZazel, AZAzel, AZAZEl, AZAZEL!!!"
*Dlok screams a battle cry and vanishes*
-
- Ancilla
- Posts: 98
- Joined: Thu May 20, 2004 9:03 am
- Clan: Malkavian
- Location: Oly, Wa, USA Baby!!!
- Contact:
Re: Vampire Hunter Guild
Isn't the Ventrue CH in HTOS? I'm at least certain there's already a CH entrance there, would that cause problems with another CH entrance?
---
AsKiM
.o0OMaLkAvIaN MaDnEsSO0o.
AsKiM
.o0OMaLkAvIaN MaDnEsSO0o.
Re: Vampire Hunter Guild
yes ch for ventrue is htos
hunter entrance through sewers where ventrue used to be till i got wind of the stench down there and uprooted the clan. hunters would be cool but would be hunted tirelessly unless someone hero + did it
hunter entrance through sewers where ventrue used to be till i got wind of the stench down there and uprooted the clan. hunters would be cool but would be hunted tirelessly unless someone hero + did it