Information on Status Levels

The status of a character represents the 'danger' of the player. You only have a status if you are level 3. It grants no extra powers, but is a good measure of how deadly that player is in combat. Each time you decapitate a player of the same level as you, your status goes up by one and their status goes down by one (to a minimum of zero). The following shows how many kills (minus deaths) you need to go up one level of status:

0

Avatar

1 - 4

Immortal

5 - 9

Fighter

10 - 14

Adventurer

15 - 19

Champion

20 - 24

Warrior

25 +

Hero

Remember, you can only decap people of the same or higher status level as yourself.

If you yourself get decapped, you lose all your experience points, one immunity, and a status level. It is therefore a good idea to try NOT to let other people decap you just so they can get status. Mortals cannot be decapped and present no danger to avatars or above - this means that avatars or above also present no danger to mortals.

For an idea of the best and worst players in the game, there is a players league available to look at, with the scores of each person and information about mob kills, mob deaths, player kills and player deaths. It is updated roughly twice a day during the week, and once over the weekend. Each player kill, by the way, is worth 5000 points. See the players league for more details.