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Tamaz/Zap
The Brujah are inheritors of a majestic and ancient legacy, which
is unfortunate. Tonight's Brujah seem less like a clan and more like a mob.
Punks, terrorists, revolutionaries, criminals, gangbangers and the like make up
the Brujah; the clan seems to be united in nothing save its contempt for the
institutions of vampire and mortal society. Well, this is not entirely true;
Clan Brujah are among the most savage vampires, and the most trivial slight or
annoyance may trigger a howling Brujah frenzy.
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Of all vampires, the Gangrel are perhaps closest to their inner
nature. These nomadic loners spurn the constraints of society, preferring the
comfort of the wilderness. How they avoid the wrath of the werewolves is
unknown; perhaps it has something to do with the fact that the Gangrel are
themselves shapeshifters. When a mortal speaks of a vampire changing into a wolf
or a bat, she is probably speaking of a Gangrel.
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Rathmir/Glorfindel
At first glance, the members of Clan Malkavian do not appear to be
a clan at all; they are chosen from all races, creeds and social strata. But
Malkavians, regardless of mortal standing, bear one disturbing commonality: They
are all quite mad. Whether from the clan's choice of victims, the circumstances
of the Embrace, or some property in Malkavian blood itself, all Malkavians go
insane shortly after the transformation (if they were not insane to begin
with).
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Tzahddi/Druss
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Caine's childer are called "The Damned," and no vampires embody
this more than do the wretches of Clan Nosferatu. While other vampires still
look human and may travel in mortal society, Nosferatu are twisted and deformed
by the curse of vampirism. To put it bluntly, the Embrace transforms them into
hideous monsters. Unable to walk among humans, Nosferatu must dwell in
subterranean sewers and catacombs. Other vampires revile Nosferatu, considering
them disgusting and interacting with them only when they must.
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Atlas/Fatale
The Toreador are called many things - "degenerates," "artistes,"
"poseurs," and "hedonists" being but a few. But any such mass categorization
does the clan a disservice. Depending on the individual and her mood, Toreador
are alternately elegant and flamboyant, brilliant and ludicrous, visionary and
dissipated. Perhaps the only truism that can be applied to the clan is its
members' aesthetic zeal. Whatever a Toreador does, she does with passion.
Whatever a Toreador is, she is with passion.
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Karik/Qualtrar
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Elegant, aristocratic and regal, the Ventrue are the lords of the
Camarilla. It was Clan Ventrue that provided the cornerstone of the Camarilla,
and it is Clan Ventrue that directs and coaxes the Camarilla in its darkest
hours. Even in the modern age, the majority of princes descend from Clan
Ventrue. The Ventrue would, of course, have things no other way. In the
tradition of noblesse oblige, the Ventrue must lead the other clans for their
own good.
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