Difference between revisions of "Newbie Guide"

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[[Category:  Newbie Help]]

Revision as of 18:34, 1 June 2009

Need help playing?


Vampire Wars: Classic is a MUD. In order to play you need a telnet client. If you are not new to the world of MUDDING, there are a wide variety of telnet/mud clients available to use, such as gmud, zmud, mud maker, Tintin, WinTin and classic telnet.

If you are completely new to Vampire Wars, this game as an exciting and always evolving game that involves PK (player killing) as well as questing. The biggest things to remember: STOP, LOOK, LISTEN, and respect the admin! They put alot of time and effort into this game so that we can enjoy it!

Upon entering the game for the very first time, you will find yourself in an area designed to help players new to Vampire Wars based muds learn more about the game. Upon wandering through the area, you will find that the description for each room describes a bit about the rules and functions of the game. Asides from reading the room descriptions and the help files that they refer to, please be sure to read: HELP CLAIM, HELP VAMPIRE, HELP AVATAR. These are very important functions of the game to help you play successfully.

When you find the newbie guardian, there is a pill lying on the ground. GET PILL. Eat it, for it shall provide you with a weapon for your early ventures. Soulblades add to your mana, movement, and hitpoints; as well as quested with Acidshield and the energy drain spell. Acidshield is a shield spell that allows you to usually get one extra hit per turn. Energy drain is a spell that subtracts from the hit points of your opponent and in turn, adds some of them to your hit points. So, it's like a mini-heal spell :)

Once you have killed enough mobs to reach about 1,500 hit points, 1,500 mana points, 1,500 move points, have some spells and most immunities trained up... You may wish to consider becoming an avatar. (Refer to HELP AVATAR) Being an avatar has many benefits. Being an avatar means that you can quest, hunt, your mob deaths don't count against your score, and you could become a vampire. But being an avatar also means that you are also vulnerable to being statused - or Player Killed. When you get decapitated, you get player killed. You will lose all your experience points. (As a good rule of thumb, don't hoard them up!) Your eq will be removed and you will be transported to the temple healer. You will find that you are once again mortal. At this time, you will want to re-wear your eq, wait for the healer to regenerate you, then kill enough mobs to re-train your heat immunity, as well as your attributes. Then training avatar might be in order. Remember, this is a PK (Player Kill) mud. You will get killed. Your killer will get killed, and thus continues the circle of status. Don't whine when you are killed, especially if you are AFK (Away from Keyboard) or your stats (hit points, mana, and move) are really low.

Once you are an avatar, Vampire clans will begin to check you out and you might wish to start inquiring about them. You can find out who is a member of what clan simply by asking on the chat or newbie channels, or you can also use the locate spell... c 'locate' toreador, c 'locate' gangrel, etc. The person wearing that equipment will be a member of the clan. Some important things to remember about being a vampire are that you can use the regen command -- You type regen a few times and it regenerates your hit points, mana, and move. You also will be given access to a clanhall, as well as a clanchannel and the vampiretalk channel. Some important things to keep in mind when joining a clan are: Are those players active? Are they helpful towards new players and smaller clan members? You will need to find out where your clanhall is and how to get there, as well as get a blood source ... This is usually a blood rod which can be purchased for 10 quest points OR you can use the spell c 'create spring'. Another important thing to remember is that a vampire who does not have Golconda (inner peace, 0 beast on your score sheet) will take damage from the sun. The higher your beast, the more damage you take in the sunlight. But you will also do harder attacks. The lower your beast, the less hard your hits are, but the less damage you take from the sun.

Also when you become a vampire, you will be granted what are called clandisciplines. Clandisciplines are what gives a vampire most of their special strengths, powers, and abilities. Immediately after being bit, you should type fangs, then truesight. Fangs allow you an extra bite/hit while in combat. Obtenebration, celerity, fortitude and auspex are good cland disciplines to start with (HELP DISCIPLINE). Auspex gives you TRUESIGHT, the ability to see invisible and hidden things. It also gives you SCRY, which allows you to see an unshadowplaned, unshielded player almost anywhere in the game. Obtenebration allows for a player to have both shadowsight and shadowplane.. Which are quite useful at small sizes for questing. Some rules of thumb and courtesies to keep in mind are.. Not to whine, don't exp/quest bot, don't consistently bug bigger players for eq, quest items, etc. If they ask and do not respond within a few minutes, ask another player.





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