Areas
From VW-Wiki
Here are areas known for the better EQ. Not everything is listed.
- Land of Nod* - Caine (for the 6th clandisc)
- Deep* - Harpoon of the Titans (Must be 5k hp to enter. Mana and move does not need to be 5k)
- Thalesia - Magical Anklets, Magical Weapons, Surcoat, Crown, Purse
- Vampire Hunters Guild* - Slayers I
- Mordor* - Crumbling parchments from Gandalf, Rings of Power from Sauron (Must be 3k hp to enter Mordor)
- Diablo, Lord of Terror (Hell)* - Diablo Talons
- Nest of Tristam - Skull of the Defiler
- Camelot - Gauntlets of Bravery, Lamorak's Spurs
- Hades - Claws of Typheous
- Cachtice (Bathory) - Elite Bathory Breastplate, Large Hammer, Mind of Cruelty
- Caves of the Vishna'Ak - Chitin/bone Greaves, Chitin/bone Bracers, Demonic Symbols, Demonic skull.
- Vampire Pits* - Holy crosses from Tremere vampire, Blackhands from Cappadocian vampire
- Egremont - Quartz Armplates (cost 37k Gold, hunt egremont armourer. Armplates have no spell on it and is anti-good (evil) aligned)
- Halls of Rokh Mahr - The fangs of the Rokh Mahr
- Halls of Current Heroes - Leather Shynbalds
- Halls of Valhalla* - Mjollnir, hammer of Thor & Spear of Odin.
- Wyrmberg* - Major part of the armour rune (10khp required)
- Delain* - Major part of the weapon rune ((10khp required))
- Sarangrave - Thorned Wreath (headgear from Mored Wraith), Rune-Carved Stakes (permanent stake) from Essence of Swamp, Blackened chain from child bathed in green light, fluid bracers from Water Weird.
*Certain requirements need to be met in order to enter these areas.
Know something that isn't listed?
Feel free to contribute, or let the folks learn the rest on their own...