Difference between revisions of "Areas"

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*[[Delain*]] - Major part of the weapon rune ((10khp required))
 
*[[Delain*]] - Major part of the weapon rune ((10khp required))
  
[[Sarangrave]] - Thorned Wreath (headgear from Mored Wraith), Rune-Carved Stakes (permanent stake) from Essence of Swamp, Blackened chain from child bathe in green light, fluid bracers from Water Weird.
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*[[Sarangrave]] - Thorned Wreath (headgear from Mored Wraith), Rune-Carved Stakes (permanent stake) from Essence of Swamp, Blackened chain from child bathed in green light, fluid bracers from Water Weird.
  
  

Revision as of 20:40, 22 November 2012

Here are areas known for the better EQ. Not everything is listed.

  • Deep* - Harpoon of the Titans (Must be 5k hp to enter. Mana and move does not need to be 5k)
  • Thalesia - Magical Anklets, Magical Weapons, Surcoat, Crown, Purse
  • Mordor* - Crumbling parchments from Gandalf, Rings of Power from Sauron (Must be 3k hp to enter Mordor)
  • Camelot - Gauntlets of Bravery, Lamorak's Spurs
  • Hades - Claws of Typheous
  • Vampire Pits* - Holy crosses from Tremere vampire, Blackhands from Cappadocian vampire
  • Egremont - Quartz Armplates (cost 37k Gold, hunt egremont armourer. Armplates have no spell on it and is anti-good (evil) aligned)
  • Wyrmberg* - Major part of the armour rune (10khp required)
  • Delain* - Major part of the weapon rune ((10khp required))
  • Sarangrave - Thorned Wreath (headgear from Mored Wraith), Rune-Carved Stakes (permanent stake) from Essence of Swamp, Blackened chain from child bathed in green light, fluid bracers from Water Weird.


*Certain requirements need to be met in order to enter these areas.


Know something that isn't listed? Feel free to contribute, or let the folks learn the rest on their own...


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